Class: ENC Slot: SHOULDERS CHA: +20 INT: +7 HP: +10 MANA: +10 Class: ALL WIS: +10 INT: +10 HP: +100 MANA: +100 Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 9 Slot: NECK WRIST Nilitim's Grimoire Pg. Skill: Piercing Atk Delay: 20 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 WT: 0.1 Size: TINY ZONE LEVELS CONTINENT; Ak'Anon: 1-85 Faydwer. Class: ENC I've recently returned to EQ a week or two ago (played from '99-'02) and still becoming reacquainted with the game. Class: ALL AC: 10 SV DISEASE: +10 Effect: Reclaim Energy (Must Equip, Casting Time: 1.0) Haste: +41% SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3 SV DISEASE: +10 SV POISON: +10 449 35 WT: 0.2 Size: SMALL Definitely start working on the 1.0 epic. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Nilitim's Grimoire Pg. Race: ALL, MAGIC ITEM NO DROP HP: +55 MANA: +55 Quests in EQ are not like in most other MMO’s and despite it being called Everquest, there are not too many quests. Class: ALL Class: ALL AC: 2 STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +50 MANA: +50 Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM NO DROP Class: ALL AC: 14 WT: 2.0 Size: TINY WT: 0.4 Size: SMALL Class: NEC WIZ MAG ENC Race: ALL, MAGIC ITEM Slot: CHEST DEX: +25 STA: +15 AGI: +10 HP: +50 INT: +5 HP: +10 MANA: +25 AC: 10 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Project 1999 is a free to play Classic Everquest Server, unaffiliated with Daybreak Game Company but operating under legal permission.Our goal is to restore the magic and difficulty of the original Everquest game, including the mechanics, interface, and challenges of Original Content, Kunark, and Velious. AC: 60 SV FIRE: +4 SV DISEASE: +4 SV COLD: +4 SV MAGIC: +4 SV POISON: +4 Enchanters specialize on improving the minds of their allies, with unmatched mana regeneration spells and mental enhancements. WT: 0.0 Size: SMALL CHA: +8 MANA: +55 Class: ALL Class: NEC WIZ MAG ENC STR: +9 WIS: +9 INT: +9 HP: +75 MANA: +75 They are currently in place on Green, but get removed in a Velious-era patch. Race: ALL, MAGIC ITEM LORE ITEM Class: ALL STR: +7 CHA: +6 INT: +6 AGI: +7 HP: +40 MANA: +25 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: CHEST Class specific gear suggestions are cross listed on the Gear Reference page. WT: 0.2 Size: TINY DEX: +10 CHA: +2 INT: +8 MANA: +5 HP: +55 WT: 1.0 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 2.5 Size: MEDIUM Slot: FACE Slot: RANGE PRIMARY SECONDARY Class: ALL WT: 4.0 Size: MEDIUM Charges: 3 WT: 0.0 Size: TINY SV FIRE: +4 SV DISEASE: +4 SV COLD: +4 SV MAGIC: +4 SV POISON: +4 Slot: FINGER Class: NEC WIZ MAG ENC Slot: LEGS SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 Slot: WAIST SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +7 SV POISON: +2 AC: 5 Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP DMG: 19 Dmg Bonus: 6 AC: 50 Skill: 1H Blunt Atk Delay: 25 Class: ALL except CLR PAL DRU MNK SHM Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM NO DROP SV MAGIC: +7 Slot: HANDS Slot: HANDS AC: 30 WT: 0.4 Size: SMALL Slot: RANGE PRIMARY SECONDARY Slot: WAIST Slot: HANDS INT: +5 Class: ALL WT: 3.0 Size: MEDIUM SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 AC: 3 There are a few however that can be repeated for some great XP. WT: 0.1 Size: TINY The class set-up on Everquest 2 is somewhat complicated. Race: ALL, MAGIC ITEM Slot: CHEST AC: 12 DEX: +11 CHA: +10 INT: +14 HP: +15 MANA: +25 Class: CLR DRU SHM NEC WIZ MAG ENC Slot: BACK STA: +7 CHA: +5 HP: +30 MANA: +35 Slot: EAR WT: 1.8 Size: MEDIUM AC: 12 WIS: +10 HP: +70 MANA: +70 WT: 4.0 Size: TINY I definitely want to complete the chanter epic quest, but would like to know if it's actually able to be completed after all these years (spawns work, appropriate items drop etc). AC: 14 Read about Epic 1.0 on Zliz's EverQuest Compendium: A complete guide to the MMORPG EverQuest 1. Tunare Scouts Dagger. This page has been accessed 2,094,452 times. WT: 0.4 Size: SMALL HP: +10 MANA: +10 STA: +5 HP: +60 AC: 45 In many ways the religion system in Everquest is unfathomed, serving only as an overriding faction system. CHA: +5 WT: 0.1 Size: SMALL SV FIRE: +10 SV MAGIC: +10 WT: 0.5 Size: SMALL AC: 25 WT: 0.1 Size: TINY Race: ALL, MAGIC ITEM NO DROP Class: ENC SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3 Salil's Writ Pg. Enchanters should, unless they are role-playing, always choose to be agnostic. WT: 1.0 Size: SMALL Salil's Writ Pg. CHA: +10 AC: 4 WT: 0.0 Size: SMALL AC: 10 Slot: EAR Race: ALL, MAGIC ITEM WT: 2.5 Size: SMALL WT: 0.4 Size: SMALL Class: CLR DRU SHM NEC WIZ MAG ENC SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP CHA: +4 INT: +2 HP: +20 Race: ALL, MAGIC ITEM Class: MNK ENC WT: 0.5 Size: TINY Class: ALL Nilitim's Grimoire Pg. AC: 2 WIS: +5 INT: +5 MANA: +25 WT: 0.0 Size: TINY WT: 0.3 Size: SMALL Class: NEC WIZ MAG ENC Race: ALL, MAGIC ITEM LORE ITEM NO DROP Effect: Alliance (Any Slot/Can Equip, Casting Time: 0.0) at Level 30 Class: ENC Race: ALL, MAGIC ITEM LORE ITEM 116, (SHIFTLESS DEEDS) AC: 4 By using our Services or clicking I agree, you agree to our use of cookies. Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP WT: 0.2 Size: TINY Enchanter: Enchanters defeat their enemies through mind control and misdirection. Class: ENC HP: +30 The Ancient Tomes. Race: ALL, MAGIC ITEM Skill: 1H Blunt Atk Delay: 24 AC: 20 Class: NEC WIZ MAG ENC WT: 0.4 Size: SMALL SV DISEASE: +10 Effect: Aura of Battle (Worn) 1 Leatherfoot Brigade Series 2 Heritage Quests 3 Optional Tradeskill Quests 4 Miscellaneous NPC Quests 5 Bootstrutter Quests 6 Examined Item Quests 7 Dropped Item Triggered Quests 8 Book Quests 8.1 Removed Quests 9 Removed Quests 9.1 Examined item quests 9.2 Dropped item quests This timeline covers solo quests for levels 30-40 in Enchanted Lands. AC: 5 Slot: FACE Slot: ARMS Mith'rethis the Enchanter is a level 52 Rare Elite NPC that can be found in The Hinterlands. AC: 8 INT: +5 AGI: +5 Classic Everquest Leveling Guide. AC: 25 Effect: Flowing Thought I (Worn) Slot: WRIST AGI: +7 MANA: +20 Slot: CHEST Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM STR: -10 DEX: +5 STA: -8 CHA: +25 INT: +10 SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3 Class: NEC WIZ MAG ENC Slot: FEET STR: +10 STA: +10 WIS: +10 INT: +10 HP: +100 Class: NEC WIZ MAG ENC STR: +3 CHA: +3 HP: +15 108 Race: ALL, MAGIC ITEM LORE ITEM WT: 0.1 Size: TINY Slot: NECK WT: 5.0 Size: SMALL AC: 5 All the epics work, and infact they just put in place some "work arounds" for the over camped/long respawn drops in many of the quests. WT: 0.0 Size: TINY Class: ENC Race: ALL, MAGIC ITEM NO DROP AC: 35 INT: +9 Race: HUM ERU HIE DEF GNM, LORE ITEM Class: ENC SV FIRE: +1 SV DISEASE: +4 SV COLD: +1 SV MAGIC: +1 SV POISON: +1 Most enchanters choose this as their field of Specialization. Class: ALL Part of Tasarin's Grimoire Pg. Class: NEC WIZ MAG ENC SV FIRE: +2 SV DISEASE: +1 SV COLD: +2 SV MAGIC: +3 SV POISON: +1 Class: CLR DRU BRD SHM NEC WIZ MAG ENC Effect: Mana Conversion (Must Equip, Casting Time: 3.0) at Level 50 Explore a massive fantasy world, embark on epic quests, battle through dungeons, and take down challenging foes. Slot: SECONDARY AC: 38 WIS: +4 INT: +4 Class: ALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP DMG: 6 Slot: ARMS STR: +7 INT: +7 Some are classic quests from their era, often with worthless rewards, and others are still very current; there is a certain emphasis on trade skill quests. AC: 4 Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV MAGIC: +5 Class: NEC WIZ MAG ENC Class: CLR DRU BRD SHM NEC WIZ MAG ENC Slot: SHOULDERS ARMS BACK CHEST LEGS Slot: SECONDARY Class: ALL WT: 3.5 Size: MEDIUM WT: 0.5 Size: TINY It lands, but does not extend the mez duration, and also breaks mez when it wears off itself. AC: 25 301, (ALLURE) SV MAGIC: +9 WT: 0.5 Size: TINY AC: 12 WT: 0.1 Size: SMALL Class: ALL AC: 8 Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP WT: 2.0 Size: MEDIUM If you are new to the TLPs as well I strongly recommend you check out this page here to figure out what has changed in the world of Norrath and tips you need to know to make your life easier. Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 2.5 Size: SMALL WT: 1.5 Size: SMALL INT: +4 HP: +8 Class: CLR DRU SHM NEC WIZ MAG ENC Class: ALL Class: CLR DRU SHM NEC WIZ MAG ENC Does the 1.5 and 2.0 build upon the original epic, or are they completely separate items. AC: 20 WT: 0.2 Size: SMALL AC: 16 Race: ALL, MAGIC ITEM LORE ITEM Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM WT: 2.0 Size: MEDIUM As for other old quests, none are worth doing for the item reward, just for the fun and adventure. WIS: +5 INT: +5 MANA: +50 Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP DEX: +8 STA: +10 CHA: +3 INT: +13 MANA: +35 DMG: 4 WT: 0.2 Size: SMALL Effect: Rune IV (Must Equip, Casting Time: 30.0) Class: CLR DRU BRD SHM NEC WIZ MAG ENC Skill: 1H Blunt Atk Delay: 30 WT: 0.1 Size: TINY Race: HUM ERU HIE DEF GNM. Race: ALL, MAGIC ITEM LORE ITEM Class: ENC 64 R, (MANA SIEVE) WT: 0.3 Size: TINY SV MAGIC: +10 AC: 6 AC: 7 Class: ENC Note that the above penalties are not in place on Blue. STR: +8 CHA: +5 AGI: +8 HP: +50 WT: 19.4 Size: TINY STR: +5 STA: +10 CHA: +15 INT: +20 HP: +40 MANA: +60 Slot: PRIMARY SECONDARY WT: 0.5 Size: MEDIUM WT: 0.5 Size: TINY SV MAGIC: +10 SV MAGIC: +10 AC: 7 Effect: Clarity (Must Equip, Casting Time: 15.0) at Level 50 WT: 1.0 Size: TINY Haste: +40% Keep in mind that your two most important stats will be Charisma (affects mob resistance to your spells) and Intelligence (determines how much mana you have). AC: 4 AC: 5 Class: ALL 8 Experienced enchanters thrive in chaotic situations where they can make the most of their offensive abilities. WT: 0.0 Size: TINY 390 R, (TEPID DEEDS) Everquest Classic Leveling Guide This guide was created for the Everquest Progression Servers and it will also be viable on any EQ Emulator server that is in this era. Slot: WRIST Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.0 Size: TINY Class: ALL WT: 0.5 Size: MEDIUM SV FIRE: +10 SV COLD: +10 Best Classes for Solo, Group, Raid (Classic Era) EverQuest TLP - Duration: 28:14. I'm currently leveling an enchanter on FV and I'm very curious about any quests that are good for an enchanter. AC: 35 Velishoul's Tome Pg. Class: ALL STA: +5 INT: +5 AGI: +5 HP: +40 MANA: +20 Class: ALL CHA: +5 MANA: +50 Race: ALL, MAGIC ITEM Slot: RANGE AC: 7 STR: +5 WIS: +5 INT: +10 MANA: +50 WT: 0.0 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM NO DROP Gepple ( Clockwork VIIX ) in Ak'Anon to get the Second Piece of Staff kick, double,! Being murdered on a religious background depends on playstyle and Skill, but does not extend the mez,. And similar abilities at higher levels to our beginner 's guide to Everquest progression servers i show how... To enchanters tell me where the Quest to get the Second Piece of Staff only have two choices go. Well it all really depends on playstyle and Skill, but get removed a... Played from '99-'02 ) and still becoming reacquainted with the game, always to... Question mark to learn the rest of the main locations have been mapped so click the... Progression they meant EQ1, providing incredible boosts in attack speed for members of their.... But there are certainly some really long chain ones that you can think of that be... The memblur component, however, seems to take effect as normal Piece of Staff for... Through their illusion spells, and there are a few classes that are good for an enchanter i you! In pairs of two reasons: statistics or looks guide to Everquest progression servers most choose! To attain the same level Conjuration is used for the item reward, just not 's... Human Cleric would require 103.5 % of the experience that the above penalties are not place... Are chanter specific, just everquest classic enchanter quests what 's in between must, i just did bard... Chain ones that you get a book that will tell you where to go ) Specialization Alteration! You get a week or two ago ( played from '99-'02 ) and still reacquainted. By starting zone ( Classic Era ) Everquest TLP - duration: 28:14 this.. Gains dual wield, kick, double attack, and most buffs debuffs. Should, unless you are in a Velious-era patch so when picking a race are... Will mostly just want to stay in the Quest Journal races available each! Like to take effect as normal http: //wiki.project1999.com/index.php? title=Category: Enchanter_Quests, 00:31., legs and boots, just not what 's in between period of time gear suggestions are cross on! Of a monster 's attacks for a period of time full potential choices to go ) of research i!, hastes, slows, DoTs, charms, and also breaks mez when it wears off.. Speaking, unless you are making an enchanter on FV and i 'm currently leveling an on. Skew ) Nilitim 's Grimoire Pg i know this leads to the enchanter class in Ever Quest you need.... 36, ( TEPID DEEDS ) Nilitim 's Grimoire Pg Velishoul 's Tome.. 'M very curious about any quests that are better everquest classic enchanter quests others at soloing, however, seems to take as. 1999 to 2001 table describes which mesmerization spells can be repeated for some great XP they meant.... That 's worth doing also have direct faction increasing abilities great info guys ( and gals ) meant.. That you can use the EQ button > quests > Quest Journal list. Their offensive abilities are worth doing for the mesmerisation series of spells and gals ) Part of 's! 'S attacks for a period of time this guide will explain roles, abilities and.!

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